Mike Phillips livery reveal // Zwingfilms from Zwingfilms on Vimeo.

Formula Drift Pro2 driver Mike Phillips reveals his 2014 formula drift “nascar” themed livery

Geoff Stoneback \\ Formula D: Long Beach from Geoff Stoneback Racing on Vimeo.

With transport issues, last minute delays, and an eagerness to compete in Formula Drift’s first inaugural round of the year….Geoff Stoneback and his team battles their way into the rookie season.

Directed/Produced by:
Mark Lenardon

“Pagina Dos- Prefuse 73”
“Alt J- Intro”

Unaffiliated - Daily Driven R33 from Unaffiliated on Vimeo.

Devin Hargrove’s Daily Driven R33


Filmed & Edited by Kelvin G. Santos

Formula D. Irwindale. 2013 from Mark Lenardon on Vimeo.

Congrats to Mike Essa for the 2013 title Championship, and this marks another final round in my books that was equally memorable.

"Snakecharming the Masses"
The Stills

Shot on:
Sony FS700
x1.4 Extender

Before and After: Visa “Flying” from The Mill on Vimeo.

The Mill’s VFX team brought to life a very realistic snowy landscape in Visa’s Olympic spot “Flying.” Watch a side-by-side comparison of the footage and see how our artists enhanced the look and feel of the cold and added in snow and ice texture to the slope. Find out more about the work at: themill.com/work/visa-flying-side-by-side.aspx

Walking Contest from vania heymann on Vimeo.

Directed, Shot & Edited by Vania Heymann
Starring, Music & Written by Daniel Koren
Produced by Natan Schottenfels
Walking Contestant: Bertho Jacinthe
Assistant Director: Evyatar Gour
Additional Cinematography: Roy Kafri
Driver: Claudio Marquez

Featuring: Daniela Moura, Jonathan Levy, Or Zubalsky, Liana Nigri, Gon Ben Ari, Dan Farkas, Preston Lawrence, Austin Beer
(Shot on Sony FS700 and Canon 5d mark iii)

Cinema 4D Quick Tip #04 - Procedural Growth from inlifethrill on Vimeo.

Hey guys,
this one is pretty straight forward so I thought I did not need to waste your time with long-winded explanations.

The basic idea is to trace the clones (the red spheres in this example) and use the generated splines to feed the proximal shader which in turn is loaded in the length slot of the hair material. This way hair is grown based on the proximity of the dynamic objects and the surface plane. Pretty slick as it’s all ran by the dynamics engine. You can do this with any object or keyframed animation. There’s also a hair collision tag added to the spheres so they can interact with the grass underneath. Hope you can see beyond this simplified example and find something useful to take with you.



FORMAT67.NET SHOWREEL 2014 from FORMAT67.NET on Vimeo.

This is the story of Format67.
It‘s a story of uncertainty and trust. Of Ideas and results. It‘s about growth and emerging from nothing.
We are a film company. Yes, we do films.

We bring the soul back in!


The Phantom Miro is a super compact high-speed package.

For more info check out antimedia.no


Went out a couple of hours with some friends of ours and shot some shredding at the local hills.
Put toghether this little edit for the fun of it!